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<body>
<div class="webgl-content">
<div id="unityContainer" style="width: 100vw; height: 100vh; margin: auto"></div>
</div>
<script>
window.onresize = adjuest;
function adjuest(){
var divCon = document.getElementById("unityContainer");
var canvas = document.getElementById("#canvas");
divCon.style.width = "100vw";//window.innerWidth + "px";
divCon.style.height = "100vh";//window.innerHeight + "px";
canvas.style.width = "100vw";//window.innerWidth + "px";
canvas.style.height = "100vh"//window.innerHeight + "px";
}
</script>
</body>
完整代码
只要改<body>内的代码设置就可以了,记得保留你自己的项目设置
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Car_Show</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var unityInstance = UnityLoader.instantiate("unityContainer", "Build/Car.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="unityContainer" style="width: 100vw; height: 100vh; margin: auto"></div>
</div>
<script>
window.onresize = adjuest;
function adjuest(){
var divCon = document.getElementById("unityContainer");
var canvas = document.getElementById("#canvas");
divCon.style.width = "100vw";//window.innerWidth + "px";
divCon.style.height = "100vh";//window.innerHeight + "px";
canvas.style.width = "100vw";//window.innerWidth + "px";
canvas.style.height = "100vh"//window.innerHeight + "px";
}
</script>
</body>
</html>
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