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2024年7月2日发(作者:)

Visual Components Experience Guide

Visual Components Experience Guide 1.7 | Version: February, 2023

Visual Components Experience is a standalone application that allows you to view 3D animations

and experience them in virtual reality. Simulations can be recorded as animations using any Visual

Components 4.1.X or higher product.

VISUAL COMPONENTS VISUAL COMPONENTS EXPERIENCE

Contents

Supported devices ............................................................................................................................. 3

Windows OS .................................................................................................................................. 3

Compatible VR Devices .................................................................................................................. 3

Tested VR Devices ......................................................................................................................... 3

Setup ................................................................................................................................................. 4

Supported file types .......................................................................................................................... 4

Controls ............................................................................................................................................. 5

3D Viewing .................................................................................................................................... 5

Virtual Reality .................................................................................................................................... 6

Main Menu .................................................................................................................................... 6

Headset ......................................................................................................................................... 7

Default bindings of controls .......................................................................................................... 8

Custom bindings of controls .......................................................................................................... 8

View 3D animations .......................................................................................................................... 9

Use the Virtual Reality mode .......................................................................................................... 11

Interactive VR .................................................................................................................................. 12

Advanced Settings ........................................................................................................................... 13

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VISUAL COMPONENTS VISUAL COMPONENTS EXPERIENCE

Supported devices

Windows OS

• Any device running Windows 10 or 11 can be used for viewing 3D animations.

• Refer to the minimum requirements for a Visual Components 4.x product.

/system-requirements

• An alternative for viewing 3D animations is the mobile version of Visual Components

Experience.

Compatible VR Devices

Visual Components Experience relies on SteamVR for virtual reality functionality. Any Head-

mounted Display (HMD) that is supported by SteamVR should also support VC Experience.

However, this is not guaranteed, and using one of the tested and verified devices listed below is

recommended.

Tested VR Devices

Note that if your computer has a Mini DisplayPort, you need to use a Mini DisplayPort cable. Based

on field tests and feedback, adapters may not work.

• HTC Vive and Vive Pro

• Oculus Rift S

• Samsung HMD Odyssey

o To use the Samsung HMD Odyssey with VC Experience, you need to also install

Windows Mixed Reality for SteamVR from the Steam store.

o When you want to use the device with VC Experience, launch the Windows

Mixed Reality for SteamVR first. Then, launch Visual Components Experience in

VR mode.

• Valve Index

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VISUAL COMPONENTS VISUAL COMPONENTS EXPERIENCE

Setup

For viewing 3D animations, install Visual Components Experience on your device here:

/products/downloads.

For virtual reality, this guide assumes that you are using HTC Vive. For all other devices, refer to

the manufacturer on how to install new apps, set up the device, and interact with VR objects.

1. Set up your device according to the manufacturer’s instructions.

2. Install Steam onto the device.

For more information, see /about.

3. Install SteamVR as follows:

a. Run Steam.

b. In Steam, go to Library > Tools and then search for SteamVR.

c. Right-click SteamVR and click Install Game.

Supported file types

Visual Components Experience allows you to open and play VCAX files. A VCAX file is a container

for a 3D simulation recorded as an animation using a Visual Components 4.x product.

To create a VCAX file, see the Record a Simulation as Animation tutorial:

• To watch the tutorial from Visual Components Academy, go to

/lessons/record-a-simulation-as-animation/

You can double-click a VCAX file on your device to automatically open it in Visual Components

Experience.

Otherwise, you need to add VCAX files to the following folder to list them in the app:

C:Users%username%DocumentsVisual ComponentsExperience

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VISUAL COMPONENTS VISUAL COMPONENTS EXPERIENCE

Controls

3D Viewing

1. Select animation allows you to select and

open a VCAX file in the My Animations

folder of your Visual Components

documents.

2. Viewport displays the 3D scene and

animation.

3. About displays app information.

4. Settings displays a dialog for controlling

the Level of Detail (LOD) and Quality level

of the scene. User can also enable and

disable Shadows in the scene as well as

using the recorded camera (when

available).

6. Slider and Thumb show the position of

animation and allow you to jump forward

or backward in time.

7. Reset returns animation to its initial state

and time of zero.

8. Play/Pause allows you to start or stop

animation.

9. Playback speed can be changed to play the

animation slower or faster.

5. Measurement enables the user to create 10. Time shows the position (in seconds) of

and visualize distances between objects by animation followed by its duration.

clicking on geometries in the 3D World

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VISUAL COMPONENTS VISUAL COMPONENTS EXPERIENCE

Virtual Reality

Main Menu

1. Select animation allows you to select and

open a VCAX file in the My Animations

folder of your Visual Components

documents.

2. 1:1 scales the components to their original

size.

3. Reset returns animation to its initial state

and time of zero.

4. Slider and Thumb show the position of

animation and allow you to jump forward

or backward in time.

7. 1:10 scales components to 1/10th of their

original size.

8. On Table scales components to HTC Vive

play area.

9. Play allows you to start or stop animation.

10. Quality Settings displays a dialog for

controlling the level of detail (LOD) and

quality level of the viewport. The frame

rate (FPS) of the scene is also indicated

based on the current settings.

11. About displays app information.

12. Playback speed can be changed to play the

animation slower or faster.

5. Time shows the position (in seconds) of

animation followed by its duration.

6. Ray is the pointer of a connected joystick

that can be used for selecting objects and

menu items.

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Headset

A headset allows you to look around in the scene. You must connect the headset to SteamVR

before using Visual Components Experience in Virtual Reality mode.

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Default bindings of controls

The following tables show what happens by default when you use the controllers in VC

Experience.

Some actions can send data from Visual Components Experience to the Visual Components

Premium application, provided that you have the layout open in Visual Components. Note that

sending data also requires setting up a Python script with vcVREvent statements.

Button

Left Trigger

Right Trigger

Action

- Interact with UI – When menu is showing

- Grab Pinch

- Interact with UI – When panel is showing

- Grab Pinch

- Measure (when using Measuring tool)

- Shows / Hides Tool Palette

- Shows / Hides Menu

- Raises the camera

- Lowers the camera

VR Event streamed

to VC Premium

vrevents_triggerbutton

vrevents_triggerbutton

Left Menu

Right Menu

Left Trackpad North

Left Trackpad South

Left Trackpad

Right Trackpad North

Right Trackpad East

Right Trackpad West

Right Trackpad

- Starts teleport (when using Teleport tool).

Position for teleporting is set with the

control position. Teleport is done when the

button is released.

- Turns camera left 90 degrees

- Turns camera right 90 degrees

vrevents_menubutton

vrevents_menubutton

vrevents_primary2daxisclick

vrevents_primary2daxistouch

vrevents_primary2daxis

Left/Right

Grip

- Pauses the simulation while clicked

- Interact with components in VR during

Streaming

vrevents_primary2daxisclick

vrevents_primary2daxistouch

vrevents_primary2daxis

vrevents _gripbutton

vrevents _grip

Custom bindings of controls

If you are not enjoying the default bindings, now you have the possibility to modify the controller

bindings in SteamVR.

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VISUAL COMPONENTS VISUAL COMPONENTS EXPERIENCE

View 3D animations

1. Run Visual Components Experience.

2. Click 3D.

3. Click Select animation and select an animation to load it in the scene.

Tip: Add your VCAX files (see Supported file types) to the following folder to list them

under Select animation:

C:Users%username%DocumentsVisual ComponentsExperience

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4. Do any of the following as needed:

• To remove the animation, in Select animation, click .

• To return to the default view, in Select animation, click .

• To orbit the camera in the scene, press and hold the right mouse button.

• To pan the camera in the scene, press and hold the left and right mouse buttons.

• To zoom the camera in the scene, rotate the mouse wheel.

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VISUAL COMPONENTS VISUAL COMPONENTS EXPERIENCE

Use the Virtual Reality mode

1. Run SteamVR, and then connect your headset and joystick(s).

2. Run Visual Components Experience.

3. Click VR.

4. With the joystick, press the Menu button, cast a ray, and use Select animation to load an

animation in the scene.

Tip: Add your VCAX files (see Supported file types) to the following folder to list them

under Select animation:

C:Users%username%DocumentsVisual ComponentsExperience

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VISUAL COMPONENTS

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5. Do any of the following as needed:

• To scale components, use the main menu. Generally, you would use 1:10 to view a

large scene or On Table to walk around and view a scene.

• To remove the animation, in Select animation, click .

• To return to the default view, in Select animation, click .

Interactive VR

Interactive VR requires Visual Components Premium 4.2 or higher product. Animation streaming is

required to interact with components in VR. See the Academy lesson Streaming Simulation to VR

on how to enable animation streaming.

/lessons/streaming-simulation-to-vr/

For details on using interactive VR, check out the Academy tutorials. Components that enable

interactive VR are found in the eCatalog directory VR Interaction.

Advanced users should see the Python API documentation for vcVREvents.

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Advanced Settings

On the launcher, you have the option to specify Advanced Settings related to animation streaming

and Anti-Aliasing.

Streaming Host is the IP address of the computer where the VC Premium application is running. If

VC Premium and VC Experience are running on the same machine, then the IP-address is

127.0.0.1. Streaming Port must match the port defined in VC Premium.

Anti-aliasing settings can be changed by modifying the Antialiasing mode and Antialiasing FXAA

(Fast Approximate Anti-Aliasing) options.

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