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前言

使用的是开源社区贡献的arduino PS2X库市面上也有不少PS2手柄,但是长得和PS2原装手柄有区别,这种手柄可以在PS2主机上使用,不一定可以配合此库使用,这也是因为这个库是逆向破解PS2协议的原因,所以肯定有哪里不太完美。

先来看看硬件连接图

然后把附件中的PS2X库安装到ArduinoIDE中。点击下载附件 提取码: 51pp 我用的Arduino是1.8的版本

安装PS2X的教程:

选择项目–>加载库–>添加ZIP–>选择附件中的ps2x_lib 即可

此代码是示例:

#include <PS2X_lib.h>

#include <PS2X_lib.h>  //for v1.6

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning 
//you must always either restart your Arduino after you conect the controller, 
//or call config_gamepad(pins) again after connecting the controller.
int Left_motor_back=9;       //左电机后退(IN1)
int Left_motor_go=5;         //左电机前进(IN2)

int Right_motor_go=6;        // 右电机前进(IN3)
int Right_motor_back=10;    // 右电机后退(IN4)

int Right_motor_en=8;      // 右电机前进(EN2)
int Left_motor_en=7;      // 右电机后退(EN1)

int error = 0; 
byte type = 0;
byte vibrate = 0;

void setup(){
Serial.begin(57600);
 //初始化电机驱动IO为输出方式
  pinMode(Left_motor_go,OUTPUT); // 
  pinMode(Left_motor_back,OUTPUT); // 
  pinMode(Right_motor_go,OUTPUT);// 
  pinMode(Right_motor_back,OUTPUT);// 
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
  
error = ps2x.config_gamepad(13,11,10,12, true, true);   //setup pins and settings:  GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

if(error == 0){
   Serial.println("Found Controller, configured successful");
   Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
  Serial.println("holding L1 or R1 will print out the analog stick values.");
  Serial.println("Go to [url]www.billporter.info[/url] for updates and to report bugs.");
}
   
  else if(error == 1)
   Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit [url]www.billporter.info[/url] for troubleshooting tips");
   
  else if(error == 2)
   Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit [url]www.billporter.info[/url] for troubleshooting tips");
   
  else if(error == 3)
   Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
   
   //Serial.print(ps2x.Analog(1), HEX);
   
   type = ps2x.readType(); 
     switch(type) {
       case 0:
        Serial.println("Unknown Controller type");
       break;
       case 1:
        Serial.println("DualShock Controller Found");
       break;
       case 2:
         Serial.println("GuitarHero Controller Found");
       break;
     }
  
}

void loop(){
   /* You must Read Gamepad to get new values
   Read GamePad and set vibration values
   ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
   if you don't enable the rumble, use ps2x.read_gamepad(); with no values
   
   you should call this at least once a second
   */
   
   
   
if(error == 1) //skip loop if no controller found
  return; 
  
if(type == 2){ //Guitar Hero Controller
   
   ps2x.read_gamepad();          //read controller 
   
   if(ps2x.ButtonPressed(GREEN_FRET))
     Serial.println("Green Fret Pressed");
   if(ps2x.ButtonPressed(RED_FRET))
     Serial.println("Red Fret Pressed");
   if(ps2x.ButtonPressed(YELLOW_FRET))
     Serial.println("Yellow Fret Pressed");
   if(ps2x.ButtonPressed(BLUE_FRET))
     Serial.println("Blue Fret Pressed");
   if(ps2x.ButtonPressed(ORANGE_FRET))
     Serial.println("Orange Fret Pressed");
     

    if(ps2x.ButtonPressed(STAR_POWER))
     Serial.println("Star Power Command");
    
    if(ps2x.Button(UP_STRUM))          //will be TRUE as long as button is pressed
     Serial.println("Up Strum");
    if(ps2x.Button(DOWN_STRUM))
     Serial.println("DOWN Strum");
  

    if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
         Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
         Serial.println("Select is being held");

    
    if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
    {
        Serial.print("Wammy Bar Position:");
        Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); 
    } 
}

else { //DualShock Controller
  
   ps2x.read_gamepad(false, vibrate);          //read controller and set large motor to spin at 'vibrate' speed
    
   if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
         Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
         Serial.println("Select is being held");
         
         
    if(ps2x.Button(PSB_PAD_UP)) {         //will be TRUE as long as button is pressed
       Serial.print("Up held this hard: ");
       Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
      }
      if(ps2x.Button(PSB_PAD_RIGHT)){
       Serial.print("Right held this hard: ");
        Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
      }
      if(ps2x.Button(PSB_PAD_LEFT)){
       Serial.print("LEFT held this hard: ");
        Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
      }
      if(ps2x.Button(PSB_PAD_DOWN)){
       Serial.print("DOWN held this hard: ");
     Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
      }   
  
    
      vibrate = ps2x.Analog(PSAB_BLUE);        //this will set the large motor vibrate speed based on 
                                              //how hard you press the blue (X) button    
    
    if (ps2x.NewButtonState())               //will be TRUE if any button changes state (on to off, or off to on)
    {
     
       
         
        if(ps2x.Button(PSB_L3))
         Serial.println("L3 pressed");
        if(ps2x.Button(PSB_R3))
         Serial.println("R3 pressed");
        if(ps2x.Button(PSB_L2))
         Serial.println("L2 pressed");
        if(ps2x.Button(PSB_R2))
         Serial.println("R2 pressed");
        if(ps2x.Button(PSB_GREEN))
         Serial.println("Triangle pressed");
         
    }   
         
    
    if(ps2x.ButtonPressed(PSB_RED))             //will be TRUE if button was JUST pressed
         Serial.println("Circle just pressed");
         
    if(ps2x.ButtonReleased(PSB_PINK))             //will be TRUE if button was JUST released
         Serial.println("Square just released");     
    
    if(ps2x.NewButtonState(PSB_BLUE))            //will be TRUE if button was JUST pressed OR released
         Serial.println("X just changed");    
    
    
    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
    {
        Serial.print("Stick Values:");
        Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX  
        Serial.print(",");
        Serial.print(ps2x.Analog(PSS_LX), DEC); 
        Serial.print(",");
        Serial.print(ps2x.Analog(PSS_RY), DEC); 
        Serial.print(",");
        Serial.println(ps2x.Analog(PSS_RX), DEC); 
    } 
    
    
}
delay(50);
     
}

将示例代码上传到UNO板中

打开ps2无线手柄的开关 观察无线接收器的绿灯 与手柄的上的灯 都停止闪烁说明连接成功了。

打开串口监视器

如图就是连接成功的显示

我们按下手柄的按键 则会显示对应文字

这样就连接成功了!

本文标签: 手柄Arduino