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前言
这里选择使用UnityAds给你的项目添加可以使用的广告
为什么选择UnityAds:
首先Unity官方已经在中国添加了本土可以使用的广告,也就意味着再也不需要梯子才能浏览广告了,其次Unity内部添加广告的流程及其简单,基本上几步就可以解决,而且Unity内部自带这个组件,也不用麻烦的外部导入
流程
大致流程分为3步
1.加载广告组件
2.设置你自己的广告账户ID
3.实现广告加载流程
第一点,加载广告组件的方式有两种:
1.在unity内部点击Ctrl+0 快捷打开页面
2.在UnityPackageManager中搜索Advertisement,导入组件
首先你需要一个账号,在下面链接中注册账号与广告ID
Unity Gaming Services
注册好了之后进入这个页面:
其中GameId为你初始化需要的ID也就是游戏连接你账户的ID
下面为三种广告,普通,激励和横幅广告,这里我们选择激励广告作为测试
官方文档描述的很清楚,这里只是复制的官方文档的代码
Unity Ads SDK API reference
举例使用:
using UnityEngine;
using UnityEngine.Advertisements;
public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener
{
[SerializeField] string _androidGameId;
[SerializeField] string _iOsGameId;
[SerializeField] bool _testMode = true;
[SerializeField] bool _enablePerPlacementMode = true;
private string _gameId;
void Awake()
{
InitializeAds();
}
public void InitializeAds()
{
_gameId = (Application.platform == RuntimePlatform.IPhonePlayer)
? _iOsGameId
: _androidGameId;
Advertisement.Initialize(_gameId, _testMode, _enablePerPlacementMode, this);
}
public void OnInitializationComplete()
{
Debug.Log("Unity Ads initialization complete.");
}
public void OnInitializationFailed(UnityAdsInitializationError error, string message)
{
Debug.Log($"Unity Ads Initialization Failed: {error.ToString()} - {message}");
}
}
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;
using System.Collections;
public class RewardedAdsButton : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener
{
[SerializeField] Button _showAdButton;
[SerializeField] string _androidAdUnitId = "Rewarded_Android";
[SerializeField] string _iOsAdUnitId = "Rewarded_iOS";
public Text text;
string _adUnitId;
void Awake()
{
// Get the Ad Unit ID for the current platform:
_adUnitId = (Application.platform == RuntimePlatform.IPhonePlayer)
? _iOsAdUnitId
: _androidAdUnitId;
//Disable button until ad is ready to show
//_showAdButton.interactable = false;
}
IEnumerator Load()
{
while (true)
{
if (!Advertisement.IsReady(_adUnitId))
{
LoadAd();
}
yield return new WaitForSeconds(20f);
}
}
private void Start()
{
_showAdButton.onClick.AddListener(ShowAd);
StartCoroutine(Load());
}
// Load content to the Ad Unit:
public void LoadAd()
{
// IMPORTANT! Only load content AFTER initialization (in this example, initialization is handled in a different script).
Debug.Log("Loading Ad: " + _adUnitId);
Advertisement.Load(_adUnitId, this);
//Invoke(nameof(ShowAd), 1f);
}
// If the ad successfully loads, add a listener to the button and enable it:
public void OnUnityAdsAdLoaded(string adUnitId)
{
Debug.Log("Ad Loaded: " + adUnitId);
if (adUnitId.Equals(_adUnitId))
{
// Configure the button to call the ShowAd() method when clicked:
_showAdButton.onClick.AddListener(ShowAd);
// Enable the button for users to click:
_showAdButton.interactable = true;
}
}
// Implement a method to execute when the user clicks the button.
public void ShowAd()
{
if (!Advertisement.IsReady(_adUnitId))
{
LoadAd();
}
//_showAdButton.interactable = false;
ShowOptions options = new ShowOptions { resultCallback = HandleShowResult };
//Advertisement.Show("rewardedVideo", options);
// Disable the button:
// Then show the ad:
Advertisement.Show(_adUnitId, options);
//print();
}
private void HandleShowResult(ShowResult result)
{
_showAdButton.interactable = true;
switch (result)
{
//广告看完
case ShowResult.Finished:
print("广告加载成功");
text.text = "Success";
//广告看完了,给玩家奖励
break;
//跳过广告
case ShowResult.Skipped:
print("广告完全加载成功了吗啊");
text.text = "Failed";
break;
case ShowResult.Failed:
text.text = "Failed";
print("广告完全加载成功了吗啊");
break;
}
}
// Implement the Show Listener's OnUnityAdsShowComplete callback method to determine if the user gets a reward:
public void OnUnityAdsShowComplete(string adUnitId, UnityAdsShowCompletionState showCompletionState)
{
if (adUnitId.Equals(_adUnitId) && showCompletionState.Equals(UnityAdsShowCompletionState.COMPLETED))
{
Debug.Log("Unity Ads Rewarded Ad Completed");
// Grant a reward.
// Load another ad:
Advertisement.Load(_adUnitId, this);
text.text = "SUccess";
print("广告完全加载成功了吗啊");
}
}
// Implement Load and Show Listener error callbacks:
public void OnUnityAdsFailedToLoad(string adUnitId, UnityAdsLoadError error, string message)
{
Debug.Log($"Error loading Ad Unit {adUnitId}: {error.ToString()} - {message}");
// Use the error details to determine whether to try to load another ad.
}
public void OnUnityAdsShowFailure(string adUnitId, UnityAdsShowError error, string message)
{
text.text = "Failed";
Debug.Log($"Error showing Ad Unit {adUnitId}: {error.ToString()} - {message}");
// Use the error details to determine whether to try to load another ad.
}
public void OnUnityAdsShowStart(string adUnitId) { text.text = "Strt"; }
public void OnUnityAdsShowClick(string adUnitId) { text.text = "Click"; }
void OnDestroy()
{
// Clean up the button listeners:
_showAdButton.onClick.RemoveAllListeners();
}
}
将两个脚本挂载,输入GameID然后添加Button按钮就可以直接使用了
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