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个人认为
3760主要是一个考验人的细心程度的题,对技术可以说是入门级,只要学过一些基本的C语言知识的人就可以去做,关键在于细心与认真。另外强烈建议在做这道题之前先下个(UltraCompare)。做这种题,要是没有个文本比较软件的话,我相信你会在测试阶段里动辄上千行的输出对比中死的很有节奏感······
说说这里面的一些易错点吧:
单词、输出时留的空格不要打错。这两个错误我在前期对输出进行人工比对时一直都没发现,后来用了工具软件才找到。
城市里战斗结果的记录与城市旗帜颜色的判断。这个问题的关键在于用多少个数字能表示出全部的战斗结果,并且能自动忽略掉未发生战斗这一情况的发生。
Wolf的血量与攻击力的倍增。友情提示:Wolf的人头初始值是0。
司令部对战斗获胜的武士的生命奖励情况的判定。这个要注意他是按距敌军司令部的远近来进行的,而且是先奖励,然后司令部才会获取生命值(而不是像输出里显示的那样,战斗结束的一瞬间司令部就拿到了生命值)
另外在进行测试的时候建议把时间放的长一点,多取特殊值,这样比较容易发现自己的错误。如果测了很长时间也没发现错在哪儿之后,送你四个字:
接着测吧
好啦,
不扯淡了,上源码:
#include <iostream>
#include <iomanip>using namespace std;
typedef struct solder //兵种模型
{
public :
char *name;//兵种名
int attack;//攻击力
int blood;//血量
int kind;//兵种类型:ninja=0 lion=1 wolf=2 iceman=3 dragon=4
int number;//士兵编号
int n;//记录wolf杀死的人数
int step;//记录iceman行走的步数
};
char ninja[]="ninja",
lion[]="lion",
wolf[]="wolf",
iceman[]="iceman",
dragon[]="dragon";
void definesolder(solder &a,int kind1,int number1,int dragonlife1,int renzhelife1,int icemanlife1,int lionlife1,int wolflife1,int dragonattack1,int renzheattack1,int icemanattack1,int lionattack1,int wolfattack1)
{
switch (kind1)
{case 0 : a.attack=renzheattack1;
a.kind=0;
a.blood=renzhelife1;
a.name=&ninja[0];
a.number=number1;
break;
case 1 : a.attack=lionattack1;
a.kind=1;
a.blood=lionlife1;
a.name=&lion[0];
a.number=number1;
break;
case 2 : a.kind=2;
a.attack=wolfattack1;
a.blood=wolflife1;
a.name=&wolf[0];
a.number=number1;
a.n=0;
break;
case 3 : a.kind=3;
a.attack=icemanattack1;
a.blood=icemanlife1;
a.name=&iceman[0];
a.number=number1;
a.step=0;
break;
case 4 : a.kind=4;
a.attack=dragonattack1;
a.blood=dragonlife1;
a.name=&dragon[0];
a.number=number1;
break;
}
};
//定义两方士兵,一会回来看是不是需要用数组
typedef struct cityabc//构造城市
{
solder *R;//士兵一,红方士兵
solder *B;//士兵二,蓝方士兵
int flag;//旗帜,0是无旗,1是红色,2是蓝色
int Rwin;//红胜
int Bwin;//蓝胜
int life;//生命元'
int fightresult;//战斗结果,奖励时用
};
//首先攻击函数
int firstfight(int citynumber ,int cityflag)//首先攻击函数
{switch (cityflag)
{
case 0 :
if(citynumber%2)
{return 1;}
else
{return 0;}//偶数蓝先
case 1 : return 1;
case 2 : return 0;
}
}
//攻击函数
int fight(int firstfight1,int &Rcitylifesave,int &Bcitylifesave,int k,int time,cityabc &cityfight)//返回值为0,1,2,0是平局,1是红胜,2是蓝胜
{if (firstfight1)//判断由谁先主动攻击,1的话红方先攻击,0的话蓝方先攻击
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red ";cout<<(cityfight.R->name);cout<<" "<<cityfight.R->number<<" attacked blue ";cout<<(cityfight.B->name);cout<<" "<<cityfight.B->number<<" in city "<<k<<" with "<<cityfight.R->blood<<" elements and force "<<cityfight.R->attack<<endl; //红方主动进攻
cityfight.B->blood=cityfight.B->blood-cityfight.R->attack;
if(cityfight.B->blood<=0)//判断红方的攻击是否获胜了,
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue ";cout<<(cityfight.B->name);cout<<" "<<cityfight.B->number<<" was killed in city "<<k<<endl;//主动攻击获胜,输出蓝方死亡
switch (cityfight.R->kind)//红方主动攻击获胜
{
case 2 : cityfight.R->n=cityfight.R->n+1;//当其为wolf时,人头计数器加一
if(cityfight.R->n%2==0)//判断是否杀够了两个人
{
cityfight.R->attack=2*cityfight.R->attack;//当杀够了两个人时,攻击力与血量翻倍
cityfight.R->blood=2*cityfight.R->blood;
}
break;//wolf结束
case 4 : cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red dragon "<<cityfight.R->number<<" yelled in city "<<k<<endl;//dragon欢呼
break;//恐龙的欢呼
}
if(cityfight.B->kind==1)//如果杀死的是lion
{
if(cityfight.R->kind==2&&cityfight.R->n%2==0)
{
cityfight.R->blood+=cityfight.B->blood+cityfight.R->attack/2;
}
else
{
cityfight.R->blood+=cityfight.B->blood+cityfight.R->attack;//把死亡前的血量献给对方
}
}
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red ";cout<<(cityfight.R->name);cout<<" "<<cityfight.R->number<<" earned "<<cityfight.life<<" elements for his headquarter"<<endl;
cityfight.B=NULL;
cityfight.fightresult=1;//新加入cityfight参数。即为发生战斗的城市
return 1;
}//主动攻击获胜
else//主动攻击没杀死人
{
if(cityfight.B->kind==0)//即被攻击者是忍者
{
if(cityfight.R->kind==4)
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red dragon "<<cityfight.R->number<<" yelled in city "<<k<<endl;//dragon欢呼
}
cityfight.fightresult=3;
return 0;//0表示正常战斗,互相无伤亡
}//ninja 没有反击函数
else//反击函数
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue ";cout<<(cityfight.B->name);cout<<" "<<cityfight.B->number<<" fought back against red ";cout<<(cityfight.R->name);cout<<" "<<cityfight.R->number<<" in city "<<k<<endl;//输出反击
cityfight.R->blood=cityfight.R->blood-(cityfight.B->attack>>1);//反击
if(cityfight.R->blood>0)
{
if(cityfight.R->kind==4)//反击没杀死人
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red dragon "<<cityfight.R->number<<" yelled in city "<<k<<endl;
}//dragon欢呼
cityfight.fightresult=3;
return 0;//0表示正常战斗,互相无伤亡
}
else
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red ";cout<<(cityfight.R->name);cout<<" "<<cityfight.R->number<<" was killed in city "<<k<<endl;//红武士被杀//反击打死人
if(cityfight.R->kind==1)
{
cityfight.B->blood+=cityfight.R->blood+(cityfight.B->attack>>1);
}
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue ";cout<<(cityfight.B->name);cout<<" "<<cityfight.B->number<<" earned "<<cityfight.life<<" elements for his headquarter"<<endl;
cityfight.R=NULL;//消灭红方在地球上的痕迹
cityfight.fightresult=2;
return 2;
}//蓝方获胜
}//反击结束
} //主动攻击没获胜结束
}//红先结束
else//蓝先开始
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue ";cout<<(cityfight.B->name);cout<<" "<<cityfight.B->number<<" attacked red ";cout<<(cityfight.R->name);cout<<" "<<cityfight.R->number<<" in city "<<k<<" with "<<cityfight.B->blood<<" elements and force "<<cityfight.B->attack<<endl; //蓝方主动进攻
cityfight.R->blood=cityfight.R->blood-cityfight.B->attack;
if(cityfight.R->blood<=0)//判断蓝方的攻击是否获胜了,
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red ";cout<<(cityfight.R->name);cout<<" "<<cityfight.R->number<<" was killed in city "<<k<<endl;//主动攻击获胜,输出红方死亡
switch (cityfight.B->kind)//蓝方主动攻击获胜
{
case 2 : cityfight.B->n=cityfight.B->n+1;//当其为wolf时,人头计数器加一
if(cityfight.B->n%2==0)//判断是否杀够了两个人
{
cityfight.B->attack=2*cityfight.B->attack;//当杀够了两个人时,攻击力与血量翻倍
cityfight.B->blood=2*cityfight.B->blood;
}
break;//wolf结束
case 4 : cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue dragon "<<cityfight.B->number<<" yelled in city "<<k<<endl;//dragon欢呼
break;//恐龙的欢呼
}
if(cityfight.R->kind==1)//如果杀死的是lion
{
if(cityfight.B->kind==2&&cityfight.B->n%2==0)
{
cityfight.B->blood+=cityfight.R->blood+cityfight.B->attack/2;
}
else
{
cityfight.B->blood+=cityfight.R->blood+cityfight.B->attack;
}//把死亡前的血量献给对方
}
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue ";cout<<(cityfight.B->name);cout<<" "<<cityfight.B->number<<" earned "<<cityfight.life<<" elements for his headquarter"<<endl;
cityfight.R=NULL;//新加入cityfight参数。即为发生战斗的城市
cityfight.fightresult=2;
return 2;
}//主动攻击获胜
else//主动攻击没杀死人
{
if(cityfight.R->kind==0)//即被攻击者是忍者
{
if(cityfight.B->kind==4)
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue dragon "<<cityfight.B->number<<" yelled in city "<<k<<endl;//dragon欢呼
}//0表示正常战斗,互相无伤亡
cityfight.fightresult=3;
return 0;
}//ninja 没有反击函数
else//反击函数
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red ";cout<<(cityfight.R->name);cout<<" "<<cityfight.R->number<<" fought back against blue ";cout<<(cityfight.B->name);cout<<" "<<cityfight.B->number<<" in city "<<k<<endl;//输出反击
cityfight.B->blood=cityfight.B->blood-(cityfight.R->attack>>1);//反击
if(cityfight.B->blood>0)
{
if(cityfight.B->kind==4)//反击没杀死人
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue dragon "<<cityfight.B->number<<" yelled in city "<<k<<endl;
}//dragon欢呼
cityfight.fightresult=3;
return 0;//0表示正常战斗,互相无伤亡
}
else
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue ";cout<<(cityfight.B->name);cout<<" "<<cityfight.B->number<<" was killed in city "<<k<<endl;//红武士被杀//反击打死人
if(cityfight.B->kind==1)
{
cityfight.R->blood+=cityfight.B->blood+(cityfight.R->attack>>1);
}
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red ";cout<<(cityfight.R->name);cout<<" "<<cityfight.R->number<<" earned "<<cityfight.life<<" elements for his headquarter"<<endl;
cityfight.B=NULL;//消灭蓝方在地球上的痕迹
cityfight.fightresult=1;
return 1;
}//红方获胜
}//反击结束
} //主动攻击没获胜结束
}//蓝先结束
}
//奖血函数
void prizeblood(cityabc &city,int &rm)//必须用两次for
{
switch(city.fightresult)
{
case 1 :if(rm>=8)//看基地里的生命值储量
{
city.R->blood=city.R->blood+8;
rm=rm-8;//大于8的话给予生命奖励
}
break;
case 2:if(rm>=8)//看基地里的生命值储量
{
city.B->blood=city.B->blood+8;
rm=rm-8;//大于8的话给予生命奖励
}
break;
}
}
//收集生命元函数
void prizeown(cityabc &city,int &rm,int &bm,int time)//可以仅用一次for
{
switch(city.fightresult)
{
case 1 :
rm=rm+city.life;//为基地获取生命值
city.life=0;city.fightresult=0;break;
case 2:
bm=bm+city.life;//为基地获取生命值
city.life=0;city.fightresult=0;break;
case 3 :
city.fightresult=0;break;
}
}
//换旗函数
void changeflag(cityabc &city,int k,int time)
{
switch(city.fightresult)
{
case 1:city.Bwin=0;city.Rwin=city.Rwin+1;
if(city.Rwin==2&&city.flag!=1){city.flag=1;cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red flag raised in city "<<k<<endl;}break;//红胜
case 2:city.Bwin=city.Bwin+1;city.Rwin=0;
if(city.Bwin==2&&city.flag!=2){city.flag=2;cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue flag raised in city "<<k<<endl;}break;//蓝胜
case 3:city.Bwin=0;city.Rwin=0;break;
}
}
//胜利函数
int win1(int &a,int &b ,cityabc &city1,cityabc &city2,int time,int rn,int bn)//胜利函数,city1是city[0],蓝方获胜的判定条件,city2是city[N+1],红方获胜的判定条件
{
if(city2.R!=NULL)
{
a=a+1;
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<":10"<<" red ";cout<<city2.R->name;cout<<" "<<city2.R->number<<" reached blue headquarter with "<<city2.R->blood<<" elements and force "<<city2.R->attack<<endl;
city2.R=NULL;
}
if(a>=2)
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<":10 blue headquarter was taken" <<endl;
return 1;
}
else
{return 0;}
}
int win2(int &a,int &b ,cityabc &city1,cityabc &city2,int time,int rn,int bn)//胜利函数,city1是city[0],蓝方获胜的判定条件,city2是city[N+1],红方获胜的判定条件
{
if(city1.B!=NULL)
{
b=b+1;
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<":10"<<" blue ";cout<<city1.B->name;cout<<" "<<city1.B->number<<" reached red headquarter with "<<city1.B->blood<<" elements and force "<<city1.B->attack<<endl;
city1.B=NULL;
}
if(b>=2)
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<":10 red headquarter was taken" <<endl;
return 1;
}
else
{return 0;}
}
//生产函数
int Rproduct(int number)//生产函数
{switch(number)
{
case 1: return 3;break;
case 2: return 1;break;
case 3: return 2;break;
case 4: return 0;break;
case 0: return 4;break;
}
}
int Bproduct(int number)//生产函数
{switch(number)
{
case 1: return 1;break;
case 2: return 4;break;
case 3: return 0;break;
case 4: return 3;break;
case 0: return 2;break;
}
}
//函数定义完毕,以下是全局变量
int M,N,T,dragonlife,renzhelife,icemanlife,lionlife,wolflife,dragonattack,renzheattack,icemanattack, lionattack,wolfattack;//定义基本数据
int time,wins1=0,wins2=0;//时间
int a=0,b=0;
cityabc city[21];//多定义一位,作为司令部
int rm,bm;//初始生命值
int rn=1;//士兵编号
int bn=1;
int wolegequ=-1;
solder Redsolder[22],Bluesolder[22];//士兵数组,同一时刻最多只有22个活着的士兵,所以不用定义那么多。
int firstfight1;//接收首先攻击函数的返回值
int list=1;//方便输出case
int main()//接收测试组数
{
do
{
/
if(wolegequ==-1)
{cin>>wolegequ;}
cin>>M>>N>>T;
cin>>dragonlife>>renzhelife>>icemanlife>>lionlife>>wolflife;
cin>>dragonattack>>renzheattack>>icemanattack>>lionattack>>wolfattack;//输入基本数据值
cout<<"Case:"<<list<<endl;
/
bm=M;
rm=M;
for(int k=0;k<=N+1;k++)
{city[k].flag=0;
city[k].Rwin=0;
city[k].Bwin=0;
city[k].R=NULL;
city[k].B=NULL;
city[k].life=0;
city[k].fightresult=0;
}
for(time=0;time<=T&&wins1!=1&&wins2!=1;time=time+10)//当时间达到规定值或任意一方胜利时停止循环
{
if((time%60)==0)//诞生部分
{
int Rproduct1,Bproduct1;
int solderst=rn%22;
Rproduct1=Rproduct(rn%5);
Bproduct1=Bproduct(bn%5);
definesolder(Redsolder[solderst],Rproduct1,rn,dragonlife,renzhelife,icemanlife,lionlife,wolflife,dragonattack,renzheattack,icemanattack, lionattack,wolfattack);
if(rm>=Redsolder[solderst].blood)
{
rm=rm-(Redsolder[solderst].blood);
city[0].R=&Redsolder[solderst];
rn=rn+1;
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<":0"<<time%60<<" red ";cout<<city[0].R->name;cout<<" "<<rn-1<<" born"<<endl;//红武士诞生
}
definesolder(Bluesolder[solderst],Bproduct1,bn,dragonlife,renzhelife,icemanlife,lionlife,wolflife,dragonattack,renzheattack,icemanattack, lionattack,wolfattack);
if(bm>=Bluesolder[solderst].blood)
{
bm=bm-(Bluesolder[solderst].blood);
city[N+1].B=&Bluesolder[solderst];
bn=bn+1;
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<((time-time%60)/60);
cout<<":0"<<(time%60)<<" blue ";cout<<city[N+1].B->name;cout<<" "<<bn-1<<" born"<<endl;//蓝武士诞生
}}
else
{
if(10==(time%60))//前进部分
{
for (int k1=1;k1<=(N+1);k1=k1+1)
{
city[k1-1].B=city[k1].B;
city[k1].B=NULL;
city[N+2-k1].R=city[N+1-k1].R;
city[N+1-k1].R=NULL;
}//前进函数
if(city[0].B!=NULL)
{if(city[0].B->kind!=3)
{wins1=win2(a,b,city[0],city[N+1],time,rn,bn);}
else
{city[0].B->step++;
if((city[0].B->step%2)==0)
{city[0].B->attack=city[0].B->attack+20;city[0].B->blood=city[0].B->blood-9;}
if(city[0].B->blood<=0)
{city[0].B->blood=1;}
wins1=win2(a,b,city[0],city[N+1],time,rn,bn);
}}
for (int k=0;k<=N+1;k=k+1)//输出前进情况
{
if(city[k].B!=NULL)
{if(city[k].B->kind==3)
{
city[k].B->step++;
if((city[k].B->step%2)==0)
{city[k].B->attack=city[k].B->attack+20;city[k].B->blood=city[k].B->blood-9;}
if(city[k].B-B%0t;blood<=0)
{city[k].B->blood=1;}}}
if(city[k].R!=NULL)
{
if(city[k].R->kind==3)
{city[k].R->step++;
if((city[k].R->step%2)==0){city[k].R->attack=city[k].R->attack+20;city[k].R->blood=city[k].R->blood-9;}
if(city[k].R->blood<=0){city[k].R->blood=1;}}}
if(city[k].R!=NULL&&k!=0&&k!=N+1)
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red ";cout<<city[k].R->name;cout<<" "<<city[k].R->number<<" marched to city "<<k<<" with "<<city[k].R->blood<<" elements and force "<<city[k].R->attack<<endl;}
if(city[k].B!=NULL&&k!=0&&k!=N+1)
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" blue ";cout<<city[k].B->name;cout<<" "<<city[k].B->number<<" marched to city "<<k<<" with "<<city[k].B->blood<<" elements and force "<<city[k].B->attack<<endl;}
}
wins2=win1(a,b,city[0],city[N+1],time,rn,bn);
}
else
{
if(20==(time%60))//创造生命部分
{
for (int k=1;k<=N;k=k+1)
{
city[k].life=city[k].life+10;
}
}
else
{
if(30==(time%60))//取生命值部分
{
for(int k=1;k<=N;k=k+1)
{
if(city[k].R==NULL&&city[k].B!=NULL)
{
bm=bm+city[k].life;
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<":"<<time%60<<" blue ";cout<<city[k].B->name;cout<<" "<<city[k].B->number<<" earned "<<city[k].life<<" elements for his headquarter"<<endl;
city[k].life=0;
}
if(city[k].B==NULL&&city[k].R!=NULL)
{rm=rm+city[k].life;
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" red ";cout<<city[k].R->name;cout<<" "<<city[k].R->number<<" earned "<<city[k].life<<" elements for his headquarter"<<endl;
city[k].life=0;
}
}
}
else
{
if(40==(time%60))//PK部分
{
for (int k=1;k<=N;k=k+1)
{
if(city[k].R!=NULL&&city[k].B!=NULL)
{
firstfight1=firstfight(k,city[k].flag);
fight(firstfight1,rm,bm,k,time,city[k]);
}
changeflag(city[k],k,time);
}//换旗函数
for(int k1=N;k1>0;k1--)
{ if(city[k1].fightresult==1)
{prizeblood(city[k1],rm);}
}
for(int k2=1;k2<=N;k2++)
{ if(city[k2].fightresult==2)
{prizeblood(city[k2],bm);}
}
for(int k3=1;k3<=N;k3++)
{ if(city[k3].fightresult!=0)
{prizeown(city[k3],rm,bm,time);}
}
}
else
{
if(50==(time%60))//司令部汇报生命值部分
{
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" "<<rm<<" "<<"elements in red headquarter"<<endl;
cout<<setfill('0')<<setw(3)<<setiosflags(ios::right)<<(time-time%60)/60;
cout<<':'<<time%60<<" "<<bm<<" "<<"elements in blue headquarter"<<endl;
}
}
}
}
}
}
}
list++;wolegequ--;
wins1=0;wins2=0;
a=0;b=0;
rn=1;
bn=1;//归0
}
while(wolegequ);
return 1;
}
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