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Installing the SDK
In this document
1.
2.
3.
4.
1.
2.
5.
6.
7.
1. Preparing Your Development Computer
2. Downloading the SDK Starter Package
3. Installing the ADT Plugin for Eclipse
4. Adding Platforms and Other Components
Available Components
Recommended Components
5. Exploring the SDK (Optional)
Next Steps
Troubleshooting
See also
1.
2.
ADT Plugin for Eclipse
Adding SDK Components
This page describes how to install the Android SDK and set up your development environment
for the first time.
If you encounter any problems during installation, see the Troubleshooting section at the
bottom of this page.
Updating?
If you already have an Android SDK, use the Android SDK and AVD Manager tool to install
updated tools and new Android platforms into your existing environment. For information about
how to do that, see Adding SDK Components
Step 1. Preparing Your Development Computer
Before getting started with the Android SDK, take a moment to confirm that your development
computer meets the System Requirements. In particular, you might need to install the JDK, if
you don't have it already.
If you will be developing in Eclipse with the Android Development Tools (ADT) Plugin—the
recommended path if you are new to Android—make sure that you have a suitable version of
Eclipse installed on your computer (3.4 or newer is recommended). If you need to install
Eclipse, you can download it from this location:
/downloads/
For Eclipse 3.5 or newer, the "Eclipse Classic" version is recommended. Otherwise, a Java or
RCP version of Eclipse is recommended.
Step 2. Downloading the SDK Starter Package
The SDK starter package is not a full development environment—it includes only the core SDK
Tools, which you can use to download the rest of the SDK components (such as the latest
Android platform).
If you haven't already, get the latest version of the SDK starter package from the SDK
download page.
If you downloaded a
.zip or
.tgz package (instead of the SDK installer), unpack it to a
safe location on your machine. By default, the SDK files are unpacked into a directory named
android-sdk-
If you downloaded the Windows installer (.exe file), run it now and it will check whether the
proper Java SE Development Kit (JDK) is installed (installing it, if necessary), then install the
SDK Tools into a default location (which you can modify).
Make a note of the name and location of the SDK directory on your system—you will need to
refer to the SDK directory later, when setting up the ADT plugin and when using the SDK tools
from command line.
Step 3. Installing the ADT Plugin for Eclipse
Android offers a custom plugin for the Eclipse IDE, called Android Development Tools (ADT),
that is designed to give you a powerful, integrated environment in which to build Android
applications. It extends the capabilites of Eclipse to let you quickly set up new Android projects,
create an application UI, debug your applications using the Android SDK tools, and even
export signed (or unsigned) APKs in order to distribute your application. In general, developing
in Eclipse with ADT is a highly recommended approach and is the fastest way to get started
with Android.
If you'd like to use ADT for developing Android applications, install it now. Read Installing the
ADT Plugin for step-by-step installation instructions, then return here to continue the last step
in setting up your Android SDK.
If you prefer to work in a different IDE, you do not need to install Eclipse or ADT, instead, you
can directly use the SDK tools to build and debug your application. The developer guide has
more information about Developing in Other IDEs.
Step 4. Adding Platforms and Other Components
The last step in setting up your SDK is using the Android SDK and AVD Manager (a tool
included in the SDK starter package) to download essential SDK components into your
development environment.
The SDK uses a modular structure that separates the major parts of the SDK—Android
platform versions, add-ons, tools, samples, and documentation—into a set of separately
installable components. The SDK starter package, which you've already downloaded, includes
only a single component: the latest version of the SDK Tools. To develop an Android
application, you also need to download at least one Android platform and the SDK
Platform-tools (tools that the latest platform depend upon). However, downloading additional
components is highly recommended.
If you used the Windows installer, when you complete the installation wizard, it will launch the
Android SDK and AVD Manager with a default set of platforms and other components selected
for you to install. Simply click Install to accept the recommended set of components and install
them. You can then skip to Step 5, but we recommend you first read the section about the
Available Components to better understand the components available from the Android SDK
and AVD Manager.
You can launch the Android SDK and AVD Manager in one of the following ways:
From within Eclipse, select Window > Android SDK and AVD Manager.
On Windows, double-click the
SDK file at the root of the Android
SDK directory.
On Mac or Linux, open a terminal and navigate to the
tools/ directory in the
Android SDK, then execute:
android
To download components, use the graphical UI of the Android SDK and AVD Manager, shown
in Figure 1, to browse the SDK repository and select new or updated components. The
Android SDK and AVD Manager will install the selected components in your SDK environment.
For information about which components you should download, see the following section
about Recommended Components.
Figure 1. The Android SDK and AVD Manager's Available Packages panel, which shows
the SDK components that are available for you to download into your environment.
Available Components
By default, there are two repositories of components for your SDK: Android Repository and
Third party Add-ons.
The Android Repository offers these types of components:
SDK Tools (pre-installed in the Android SDK starter package) — Contains tools for
debugging and testing your application and other utility tools. You can access these in the
the developer guide.
SDK Platform-tools — Contains tools that are required to develop and debug your
application, but which are developed alongside the Android platform in order to support the
latest features. These tools are typically updated only when a new platform becomes available.
You can access these in the
them in the Tools section of the developer guide.
Android platforms — An SDK platform is available for every production Android
platform deployable to Android-powered devices. Each platform component includes a fully
compliant Android library and system image, sample code, emulator skins, and any version
specific tools. For detailed information about each platform, see the overview documents
available under the section "Downloadable SDK Components," at left.
USB Driver for Windows (Windows only) — Contains driver files that you can install
on your Windows computer, so that you can run and debug your applications on an actual
device. You do not need the USB driver unless you plan to debug your application on an actual
Android-powered device. If you develop on Mac OS X or Linux, you do not need a special
driver to debug your application on an Android-powered device. (See Developing on a Device
for more information about developing on a real device.)
Samples — Contains the sample code and apps available for each Android
development platform. If you are just getting started with Android development, make sure to
download the samples to your SDK.
Documentation — Contains a local copy of the latest multiversion documentation for
the Android framework API.
The Third party Add-ons provide components that allow you to create a development
environment using a specific Android external library (such as the Google Maps library) or a
customized (but fully compliant) Android system image. You can add additional Add-on
repositories, by clicking Add Add-on Site.
Recommended Components
The SDK repository contains a range of components that you can download. Use the table
below to determine which components you need, based on whether you want to set up a basic,
recommended, or full development environment:
Environment SDK Component Comments
Basic SDK Tools If you've just installed the SDK starter package,
then you already have the latest version of this
component. The SDK Tools component is required
to develop an Android application. Make sure you
keep this up to date.
SDK Platform-tools This includes more tools that are required for
application development. These tools are
platform-dependent and typically update only when
a new SDK platform is made available, in order to
support new features in the platform. These tools
are always backward compatible with older
platforms, but you must be sure that you have the
latest version of these tools when you install a new
SDK platform.
SDK platform
You need to download at least one platform into
your environment, so that you will be able to
compile your application and set up an Android
Virtual Device (AVD) to run it on (in the emulator).
To start with, just download the latest version of
the platform. Later, if you plan to publish your
application, you will want to download other
platforms as well, so that you can test your
application on the full range of Android platform
versions that your application supports.
+
Recommended
(plus Basic)
Documentation
The Documentation component is useful
because it lets you work offline and also look
up API reference information from inside
Eclipse.
Samples The Samples components give you source
code that you can use to learn about Android,
load as a project and run, or reuse in your
own app. Note that multiple samples
components are available — one for each
Android platform version. When you are
choosing a samples component to download,
select the one whose API Level matches the
API Level of the Android platform that you
plan to use.
Usb Driver The Usb Driver component is needed only if
you are developing on Windows and have an
Android-powered device on which you want
to install your application for debugging and
testing. For Mac OS X and Linux platforms,
no special driver is needed.
+
Full
(plus
Recommended)
Google APIs
The Google APIs add-on gives your
application access to the Maps external
library, which makes it easy to display and
manipulate Maps data in your application.
Additional SDK
Platforms
If you plan to publish your application, you will
want to download additional platforms
corresponding to the Android platform
versions on which you want the application to
run. The recommended approach is to
compile your application against the lowest
version you want to support, but test it against
higher versions that you intend the application
to run on. You can test your applications on
different platforms by running in an Android
Virtual Device (AVD) on the Android
emulator.
Once you've installed at least the basic configuration of SDK components, you're ready to start
developing Android apps. The next section describes the contents of the Android SDK to
familiarize you with the components you've just installed.
For more information about using the Android SDK and AVD Manager, see the Adding SDK
Components document.
Step 5. Exploring the SDK (Optional)
Once you've installed the SDK and downloaded the platforms, documentation, and add-ons
that you need, we suggest that you open the SDK directory and take a look at what's inside.
The table below describes the full SDK directory contents, with components installed.
Name Description
add-ons/
Contains add-ons to the Android SDK development
environment, which let you develop against external
libraries that are available on some devices.
docs/
A full set of documentation in HTML format, including the
Developer's Guide, API Reference, and other information.
To read the documentation, load the file
in a web browser.
platform-tools/
Contains development tools that may be updated with
each platform release (from the Android SDK
Platform-tools component). Tools in here include
adb,
dexdump, and others others that you don't typically use
directly. These tools are separate from the generic
development tools in the
tools/ directory, because
these tools may be updated in order to support new
features in the latest Android platform, whereas the other
tools have no dependencies on the platform version.
platforms/
Contains a set of Android platform versions that you can
develop applications against, each in a separate directory.
Platform version directory, for example "android-1.6". All
platform version directories contain a similar set of files
and subdirectory structure.
data/
images/
Storage area for default fonts and resource definitions.
Storage area for default disk images, including the Android
system image, the default userdata image, the default
ramdisk image, and more. The images are used in
emulator sessions.
skins/
A set of emulator skins available for the platform version.
Each skin is designed for a specific screen resolution.
templates/
Storage area for file templates used by the SDK
development tools.
tools/
This directory is used only by SDK Tools r7 and below for
development tools that are specific to this platform
version—it's not used by SDK Tools r8 and above.
The Android library used when compiling applications
against this platform version.
samples/
Sample code and apps that are specific to platform
version.
tools/
Contains the set of development and profiling tools that
are platform-independent, such as the emulator, the AVD
and SDK Manager, ddms, hierarchyviewer and more. The
tools in this directory may be updated at any time (from the
Android SDK Tools component), independent of platform
releases, whereas the tools in
platform-tools/
may be updated based on the latest platform release.
SDK
A file that explains how to perform the initial setup of your
SDK, including how to launch the Android SDK and AVD
Manager tool on all platforms
SDK
Windows SDK only. A shortcut that launches the Android
SDK and AVD Manager tool, which you use to add
components to your SDK.
Optionally, you might want to add the location of the SDK's
tools/ and
platform-tools to your
PATH environment variable, to provide easy access to the
tools.
How to update your PATH
Adding both
tools/ and
platform-tools/ to your PATH lets you run command line
tools without needing to supply the full path to the tool directories. Depending on your
operating system, you can include these directories in your PATH in the following way:
On Windows, right-click on My Computer, and select Properties. Under the Advanced
tab, hit the Environment Variables button, and in the dialog that comes up, double-click on
Path (under System Variables). Add the full path to the
tools/ and
platform-tools/
directories to the path.
On Linux, edit your
~/.bash_profile or
~/.bashrc file. Look for a line that
sets the PATH environment variable and add the full path to the
tools/ and
platform-tools directories to it. If you don't see a line setting the path, you can add
one:
export PATH=${PATH}:
On a Mac OS X, look in your home directory for
.bash_profile and proceed as
for Linux. You can create the
.bash_profile if you don't already have one.
Next Steps
Once you have completed installation, you are ready to begin developing applications. Here
are a few ways you can get started:
Set up the Hello World application
If you have just installed the SDK for the first time, go to the Hello World tutorial. The
tutorial takes you step-by-step through the process of setting up your first Android project,
including setting up an Android Virtual Device (AVD) on which to run the application.
Following the Hello World tutorial is an essential first step in getting started with Android
development.
Learn about Android
Take a look at the Dev Guide and the types of information it provides
Read an introduction to Android as a platform in What is Android?
Learn about the Android framework and how applications run on it in Application
Fundamentals
Take a look at the Android framework API specification in the Reference tab
Explore the development tools
Get an overview of the development tools that are available to you
Read how to develop in Eclipse/ADT or in other IDEs
Read Developing on a Device to set up an Android-powered device to run and test
your application.
Follow the Notepad tutorial
The Notepad Tutorial shows you how to build a full Android application and provides
helpful commentary on the Android system and API. The Notepad tutorial helps you bring
together the important design and architectural concepts in a moderately complex application.
Following the Notepad tutorial is an excellent second step in getting started with Android
development.
Explore some code
The Android SDK includes sample code and applications for each platform version.
You can browse the samples in the Resources tab or download them into your SDK using the
Android SDK and AVD Manager. Once you've downloaded the samples, you'll find them in
Visit the Android developer groups
Take a look at the Community pages to see a list of Android developers groups. In
particular, you might want to look at the Android Developers group to get a sense for what the
Android developer community is like.
Troubleshooting
Ubuntu Linux Notes
o
o
If you need help installing and configuring Java on your development machine, you
might find these resources helpful:
/community/Java
/community/JavaInstallation
Here are the steps to install Java and Eclipse, prior to installing the Android SDK and
ADT Plugin.
1. If you are running a 64-bit distribution on your development machine, you need to install the
ia32-libs package using
apt-get::
apt-get install ia32-libs
2. Next, install Java:
apt-get install sun-java6-jdk
3. The Ubuntu package manager does not currently offer an Eclipse 3.3 version for download, so
we recommend that you download Eclipse from (/
downloads/). A Java or RCP version of Eclipse is recommended.
4. Follow the steps given in previous sections to install the SDK and the ADT plugin.
Other Linux Notes
If JDK is already installed on your development computer, please take a moment to
make sure that it meets the version requirements listed in the System Requirements. In
particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java,
both of which are not supported for Android development.
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