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      transform.localPosition和transform.localScale都是直接赋值三元数,给旋转赋值需要用 
  方法一: 
  transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f); 
  方法二: 
  transform.rotation=Quaternion.Euler(0.0f,0.0f,0.0f);
 

本文标签: 赋值UnityLocalPosition